]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectSpell.cpp
added dummy state that echoes all selected attacks
[l2e.git] / src / battle / states / SelectSpell.cpp
index be5c610a6a553c0b1f27c003a59d99a4d5c29f2c..a9c06cceccc912ca59e3530ce361e52b7fbb2880 100644 (file)
@@ -9,15 +9,18 @@
 
 #include "SelectAttackType.h"
 #include "SelectMoveAction.h"
+#include "SelectTarget.h"
 #include "../BattleState.h"
 #include "../../app/Application.h"
 #include "../../app/Input.h"
+#include "../../common/Spell.h"
 #include "../../geometry/operators.h"
 #include "../../geometry/Point.h"
 #include "../../graphics/Frame.h"
 
 using app::Application;
 using app::Input;
+using common::Spell;
 using geometry::Point;
 using geometry::Vector;
 using graphics::Frame;
@@ -33,7 +36,11 @@ void SelectSpell::ExitState(Application &c, SDL_Surface *screen) {
 }
 
 void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
-
+       if (battle->ActiveHeroTargets().HasSelected()) {
+               battle->SetAttackType(AttackChoice::MAGIC);
+               battle->ActiveHeroAttackChoice().SetSpell(battle->GetSpellMenu().Selected());
+               ctrl.PopState();
+       }
 }
 
 void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) {
@@ -46,12 +53,30 @@ void SelectSpell::Resize(int width, int height) {
 }
 
 
-void SelectSpell::HandleInput(const Input &input) {
+void SelectSpell::HandleEvents(const Input &input) {
        if (input.JustPressed(Input::ACTION_A)) {
-               // TODO: switch to target select
                if (battle->GetSpellMenu().SelectedIsEnabled()) {
-                       battle->NextHero();
-                       ctrl->PopState();
+                       const Spell *spell(battle->GetSpellMenu().Selected());
+                       battle->ActiveHeroTargets().Reset();
+                       if (spell->GetTargetingMode().TargetsAlly()) {
+                               battle->ActiveHeroTargets().SelectHeroes();
+                       } else {
+                               battle->ActiveHeroTargets().SelectEnemies();
+                       }
+                       if (spell->GetTargetingMode().TargetsAll()) {
+                               battle->SetAttackType(AttackChoice::MAGIC);
+                               // TODO: remove item from inventory
+                               battle->ActiveHeroAttackChoice().SetSpell(spell);
+                               battle->NextHero();
+                               ctrl->PopState();
+                       } else {
+                               if (spell->GetTargetingMode().TargetsSingle()) {
+                                       battle->ActiveHeroTargets().SetSingle();
+                               } else {
+                                       battle->ActiveHeroTargets().SetMultiple();
+                               }
+                               ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().magicTargetCursor));
+                       }
                }
        }
        if (input.JustPressed(Input::ACTION_B)) {
@@ -87,8 +112,7 @@ void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
        const Frame *frame(battle->Res().selectFrame);
        Point<int> position(frame->BorderWidth(), frame->BorderHeight());
        int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
-       // TODO: replace with font height
-       int height(frame->BorderHeight() * 13);
+       int height(battle->Res().normalFont->CharHeight() * 13);
        frame->Draw(screen, position + offset, width, height);
 }