-/*
- * SelectSpell.cpp
- *
- * Created on: Aug 8, 2012
- * Author: holy
- */
-
#include "SelectSpell.h"
#include "SelectAttackType.h"
#include "../../app/Input.h"
#include "../../common/Spell.h"
#include "../../graphics/Frame.h"
+#include "../../math/Vector.h"
using app::Application;
using app::Input;
using common::Spell;
-using geometry::Vector;
+using math::Vector;
using graphics::Frame;
namespace battle {
-void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnEnterState(SDL_Surface *screen) {
}
-void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnExitState(SDL_Surface *screen) {
}
-void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnResumeState(SDL_Surface *screen) {
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC);
battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected());
- ctrl.PopState();
+ Ctrl().PopState();
}
}
-void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnPauseState(SDL_Surface *screen) {
}
}
}
-void SelectSpell::UpdateWorld(float deltaT) {
+void SelectSpell::UpdateWorld(Uint32 deltaT) {
}