#include "../../geometry/Point.h"
#include "../../graphics/Frame.h"
-#include <iostream>
-
using app::Application;
using app::Input;
using geometry::Point;
ctrl->PopState(); // return control to parent
}
if (input.JustPressed(Input::PAD_UP)) {
- std::cout << "pressed up" << std::endl;
battle->GetSpellMenu().PreviousRow();
- std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl;
}
if (input.JustPressed(Input::PAD_RIGHT)) {
- std::cout << "pressed right" << std::endl;
battle->GetSpellMenu().NextItem();
- std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl;
}
if (input.JustPressed(Input::PAD_DOWN)) {
- std::cout << "pressed down" << std::endl;
battle->GetSpellMenu().NextRow();
- std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl;
}
if (input.JustPressed(Input::PAD_LEFT)) {
- std::cout << "pressed left" << std::endl;
battle->GetSpellMenu().PreviousItem();
- std::cout << "selected index: " << battle->GetSpellMenu().SelectedIndex() << std::endl;
}
}