namespace battle {
-void SelectSpell::EnterState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) {
ctrl = &c;
}
-void SelectSpell::ExitState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) {
ctrl = 0;
}
-void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) {
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC);
battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected());
}
}
-void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) {
}