void SelectSpell::HandleInput(const Input &input) {
if (input.JustPressed(Input::ACTION_A)) {
// TODO: switch to target select
- battle->NextHero();
- ctrl->PopState();
+ if (battle->GetSpellMenu().SelectedIsEnabled()) {
+ battle->SetAttackType(AttackChoice::MAGIC);
+ battle->NextHero();
+ ctrl->PopState();
+ }
}
if (input.JustPressed(Input::ACTION_B)) {
ctrl->PopState(); // return control to parent
}
+ if (input.JustPressed(Input::PAD_UP)) {
+ battle->GetSpellMenu().PreviousRow();
+ }
+ if (input.JustPressed(Input::PAD_RIGHT)) {
+ battle->GetSpellMenu().NextItem();
+ }
+ if (input.JustPressed(Input::PAD_DOWN)) {
+ battle->GetSpellMenu().NextRow();
+ }
+ if (input.JustPressed(Input::PAD_LEFT)) {
+ battle->GetSpellMenu().PreviousItem();
+ }
}
void SelectSpell::UpdateWorld(float deltaT) {
const Frame *frame(battle->Res().selectFrame);
Point<int> position(frame->BorderWidth(), frame->BorderHeight());
int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
- // TODO: replace with font height
- int height(frame->BorderHeight() * 13);
+ int height(battle->Res().normalFont->CharHeight() * 13);
frame->Draw(screen, position + offset, width, height);
}