virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
private:
void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
+ void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
private: