public:
SelectSpell(BattleState *battle, SelectAttackType *parent)
- : ctrl(0), battle(battle), parent(parent) { }
+ : battle(battle), parent(parent) { }
public:
virtual void HandleEvents(const app::Input &);
void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
private:
- app::Application *ctrl;
BattleState *battle;
SelectAttackType *parent;