namespace battle {
-void SelectTarget::EnterState(Application &c, SDL_Surface *screen) {
+void SelectTarget::OnEnterState(Application &c, SDL_Surface *screen) {
ctrl = &c;
}
-void SelectTarget::ExitState(Application &c, SDL_Surface *screen) {
+void SelectTarget::OnExitState(Application &c, SDL_Surface *screen) {
ctrl = 0;
}
-void SelectTarget::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnResumeState(Application &ctrl, SDL_Surface *screen) {
}
-void SelectTarget::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnPauseState(Application &ctrl, SDL_Surface *screen) {
}