using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
using std::vector;
namespace battle {
-void SelectTarget::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectTarget::OnEnterState(SDL_Surface *screen) {
}
-void SelectTarget::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectTarget::OnExitState(SDL_Surface *screen) {
}
-void SelectTarget::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnResumeState(SDL_Surface *screen) {
}
-void SelectTarget::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnPauseState(SDL_Surface *screen) {
}
RenderCursors(screen, offset);
}
-void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset) {
+void SelectTarget::RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset) {
Vector<int> cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height());
// offset the indicator by 1/8th to the right and top
Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));