Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));
vector<Point<int> > positions;
if (selection->TargetsEnemies()) {
- for (vector<Point<int> >::const_iterator i(battle->MonsterPositions().begin()), end(battle->MonsterPositions().end()); i != end; ++i) {
- positions.push_back(*i);
+ for (int i(0), end(battle->MaxMonsters()); i < end; ++i) {
+ positions.push_back(battle->MonsterAt(i).Position());
}
} else {
for (int i(0), end(battle->NumHeroes()); i < end; ++i) {