]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectTarget.cpp
moved monster's position to Monster
[l2e.git] / src / battle / states / SelectTarget.cpp
index 25838571162f0aa45e58ff88012063ce0024ade6..591da6753972350cf1eb9f0f44041a8df2023368 100644 (file)
@@ -95,8 +95,8 @@ void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector<int
        Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));
        vector<Point<int> > positions;
        if (selection->TargetsEnemies()) {
-               for (vector<Point<int> >::const_iterator i(battle->MonsterPositions().begin()), end(battle->MonsterPositions().end()); i != end; ++i) {
-                       positions.push_back(*i);
+               for (int i(0), end(battle->MaxMonsters()); i < end; ++i) {
+                       positions.push_back(battle->MonsterAt(i).Position());
                }
        } else {
                for (int i(0), end(battle->NumHeroes()); i < end; ++i) {