public:
SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon)
- : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+ : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
public:
virtual void HandleEvents(const app::Input &);
void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
private:
- app::Application *ctrl;
BattleState *battle;
SelectAttackType *parent;
TargetSelection *selection;