]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectTarget.h
switched geometric scalars from floating to fixed
[l2e.git] / src / battle / states / SelectTarget.h
index b9085a5b51bc56951bb772d174fcb6b611e3fe03..8970260042030ea2fff4520e881e63fda3c9e07d 100644 (file)
@@ -8,42 +8,37 @@
 #ifndef BATTLE_SELECTTARGET_H_
 #define BATTLE_SELECTTARGET_H_
 
+#include "../fwd.h"
 #include "../../app/State.h"
-
-#include "../../geometry/Vector.h"
-
-namespace graphics { class Sprite; }
+#include "../../math/Vector.h"
+#include "../../graphics/fwd.h"
 
 namespace battle {
 
-class BattleState;
-class TargetSelection;
-class SelectAttackType;
-
 class SelectTarget
 : public app::State {
 
 public:
-       SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon, bool startWithEnemy)
-       : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+       SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon)
+       : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
 
 public:
-       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void HandleEvents(const app::Input &);
+       virtual void UpdateWorld(Uint32 deltaT);
+       virtual void Render(SDL_Surface *);
 
-       virtual void Resize(int width, int height);
+private:
+       virtual void OnEnterState(SDL_Surface *screen);
+       virtual void OnExitState(SDL_Surface *screen);
+       virtual void OnResumeState(SDL_Surface *screen);
+       virtual void OnPauseState(SDL_Surface *screen);
 
-       virtual void HandleInput(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
-       virtual void Render(SDL_Surface *);
+       virtual void OnResize(int width, int height);
 
 private:
-       void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
+       void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
 
 private:
-       app::Application *ctrl;
        BattleState *battle;
        SelectAttackType *parent;
        TargetSelection *selection;