]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectTarget.h
cached some of the battle coordinates
[l2e.git] / src / battle / states / SelectTarget.h
index 388aef3544cfb99e0d0729342937762b5509023c..9bdc470519a7d1ce98e2006f2ffff954547cc2fe 100644 (file)
@@ -1,17 +1,19 @@
-/*
- * SelectTarget.h
- *
- *  Created on: Aug 9, 2012
- *      Author: holy
- */
-
 #ifndef BATTLE_SELECTTARGET_H_
 #define BATTLE_SELECTTARGET_H_
 
-#include "../fwd.h"
+namespace battle {
+       class BattleState;
+       class SelectAttackType;
+       class TargetSelection;
+}
+namespace graphics {
+       class Sprite;
+}
+
 #include "../../app/State.h"
-#include "../../geometry/Vector.h"
-#include "../../graphics/fwd.h"
+#include "../../math/Vector.h"
+
+#include <vector>
 
 namespace battle {
 
@@ -24,7 +26,7 @@ public:
 
 public:
        virtual void HandleEvents(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
+       virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
 private:
@@ -36,17 +38,21 @@ private:
        virtual void OnResize(int width, int height);
 
 private:
-       void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
+       void RenderCursors(SDL_Surface *screen);
 
 private:
        BattleState *battle;
        SelectAttackType *parent;
        TargetSelection *selection;
        const graphics::Sprite *cursorIcon;
+       std::vector<math::Vector<int> > monsterPositions;
+       std::vector<math::Vector<int> > heroPositions;
+       math::Vector<int> cursorOffset;
+       math::Vector<int> indicatorOffset;
        bool flipFlop;
 
 };
 
 }
 
-#endif /* BATTLE_SELECTTARGET_H_ */
+#endif