]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SwapHeroes.cpp
renamed namespace geometry -> math
[l2e.git] / src / battle / states / SwapHeroes.cpp
index 0dcd0bd4ea837bda9e30f340a6a9f947f00ad38c..9bde2b39202a1196c632690ecc5ff216083fbf6a 100644 (file)
 
 using app::Application;
 using app::Input;
-using geometry::Vector;
+using math::Vector;
 using std::vector;
 
 namespace battle {
 
-void SwapHeroes::OnEnterState(Application &c, SDL_Surface *screen) {
+void SwapHeroes::OnEnterState(SDL_Surface *screen) {
 
 }
 
-void SwapHeroes::OnExitState(Application &c, SDL_Surface *screen) {
+void SwapHeroes::OnExitState(SDL_Surface *screen) {
 
 }
 
-void SwapHeroes::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SwapHeroes::OnResumeState(SDL_Surface *screen) {
 
 }
 
-void SwapHeroes::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SwapHeroes::OnPauseState(SDL_Surface *screen) {
 
 }
 
@@ -120,7 +120,7 @@ void SwapHeroes::Render(SDL_Surface *screen) {
        RenderCursors(screen, offset);
 }
 
-void SwapHeroes::RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset) {
+void SwapHeroes::RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset) {
        // offset the cursor by 1/8th to the left and bottom
        Vector<int> cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8);
        Vector<int> indicatorOffset(0, 0);