]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SwapHeroes.h
added and implemented swap heroes state
[l2e.git] / src / battle / states / SwapHeroes.h
diff --git a/src/battle/states/SwapHeroes.h b/src/battle/states/SwapHeroes.h
new file mode 100644 (file)
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+/*
+ * SwapHeroes.h
+ *
+ *  Created on: Aug 10, 2012
+ *      Author: holy
+ */
+
+#ifndef BATTLE_SWAPHEROES_H_
+#define BATTLE_SWAPHEROES_H_
+
+#include "../../app/State.h"
+
+#include "../../geometry/Vector.h"
+
+namespace battle {
+
+class BattleState;
+class SelectMoveAction;
+
+class SwapHeroes
+: public app::State {
+
+public:
+       SwapHeroes(BattleState *battle, SelectMoveAction *parent)
+       : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
+
+public:
+       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+
+       virtual void Resize(int width, int height);
+
+       virtual void HandleInput(const app::Input &);
+       virtual void UpdateWorld(float deltaT);
+       virtual void Render(SDL_Surface *);
+
+private:
+       void MoveUp();
+       void MoveRight();
+       void MoveDown();
+       void MoveLeft();
+
+private:
+       void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
+
+private:
+       app::Application *ctrl;
+       BattleState *battle;
+       SelectMoveAction *parent;
+       int cursor;
+       int selected;
+       bool flipFlop;
+
+};
+
+}
+
+#endif /* BATTLE_SWAPHEROES_H_ */