#include "../fwd.h"
#include "../../app/State.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
namespace battle {
public:
SwapHeroes(BattleState *battle, SelectMoveAction *parent)
- : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
+ : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
public:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
-
- virtual void OnResize(int width, int height);
-
virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+private:
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
private:
void MoveUp();
void MoveRight();
void MoveLeft();
private:
- void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
private:
- app::Application *ctrl;
BattleState *battle;
SelectMoveAction *parent;
int cursor;