public:
SwapHeroes(BattleState *battle, SelectMoveAction *parent)
- : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
+ : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
public:
+ virtual void HandleEvents(const app::Input &);
+ virtual void UpdateWorld(float deltaT);
+ virtual void Render(SDL_Surface *);
+
+private:
virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
virtual void OnResize(int width, int height);
- virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
- virtual void Render(SDL_Surface *);
-
private:
void MoveUp();
void MoveRight();
void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
private:
- app::Application *ctrl;
BattleState *battle;
SelectMoveAction *parent;
int cursor;