public:
SwapHeroes(BattleState *battle, SelectMoveAction *parent)
- : ctrl(0), battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
+ : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
public:
virtual void HandleEvents(const app::Input &);
void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
private:
- app::Application *ctrl;
BattleState *battle;
SelectMoveAction *parent;
int cursor;