#include "../fwd.h"
#include "../../app/State.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
namespace battle {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private:
void MoveLeft();
private:
- void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
private:
BattleState *battle;