class Sprite;
}
+#include "Hero.h"
#include "../common/Stats.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
+#include <vector>
#include <SDL.h>
namespace common {
int MaxClass() const { return maxClass; }
int CurrentClass() const { return curClass; }
- const geometry::Vector<int> &AlignmentOffset() const { return alignmentCursor; }
+ const math::Vector<int> &AlignmentOffset() const { return alignmentCursor; }
const graphics::Sprite *AlignmentSprite() const { return alignmentSprite; }
void UpgradeClass();
int Experience() const { return experience; }
int NextLevel() const;
+ void AddExperience(int, std::vector<Hero::UpgradeInfo> &);
+
graphics::Sprite *BattleSprite();
const graphics::Sprite *BattleSprite() const;
graphics::Animation *MeleeAnimation();
const char *name;
const char *alignment;
- geometry::Vector<int> alignmentCursor;
+ math::Vector<int> alignmentCursor;
const graphics::Sprite *alignmentSprite;
int maxHealth;
}
-#endif /* COMMON_CAPSULE_H_ */
+#endif