#ifndef COMMON_CAPSULE_H_
#define COMMON_CAPSULE_H_
+namespace common {
+ class Item;
+}
namespace graphics {
class Animation;
class Sprite;
void UpgradeClass();
void NextClass();
void PreviousClass();
+ int ClassIndex() const { return curClass; }
+ void SetClass(int index);
+
+ int HungerEmpty() const;
+ int HungerTotal() const;
+ int HungerFull() const;
+ bool IsHungry() const;
+ void Feed(const common::Item *);
+
+ const common::Item *UpgradeItem() const;
+ void UpgradeSpecial();
Uint16 MaxHealth() const;
graphics::Animation *attackAnimation;
graphics::Animation *spellAnimation;
+ const common::Item *upgradeItem;
+ int upgradeClass;
+ int hunger;
+ int hungerFull;
+
int healthBoost;
Stats statBoost;
};