}
#include "../common/Stats.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include <SDL.h>
int MaxClass() const { return maxClass; }
int CurrentClass() const { return curClass; }
- const geometry::Vector<int> &AlignmentOffset() const { return alignmentCursor; }
+ const math::Vector<int> &AlignmentOffset() const { return alignmentCursor; }
const graphics::Sprite *AlignmentSprite() const { return alignmentSprite; }
void UpgradeClass();
bool IsHungry() const;
void Feed(const common::Item *);
+ const common::Item *UpgradeItem() const;
+ void UpgradeSpecial();
+
Uint16 MaxHealth() const;
Stats GetStats() const;
graphics::Animation *attackAnimation;
graphics::Animation *spellAnimation;
+ const common::Item *upgradeItem;
+ int upgradeClass;
int hunger;
int hungerFull;
const char *name;
const char *alignment;
- geometry::Vector<int> alignmentCursor;
+ math::Vector<int> alignmentCursor;
const graphics::Sprite *alignmentSprite;
int maxHealth;