]> git.localhorst.tv Git - l2e.git/blobdiff - src/common/Hero.cpp
put stat increments in level ladder
[l2e.git] / src / common / Hero.cpp
index cca9d43f812eba77b89c039fc10990889c97645c..79581569c4002335402d9e3117069221de5714c8 100644 (file)
@@ -1,7 +1,9 @@
 #include "Hero.h"
 
 #include "Item.h"
+#include "LevelUp.h"
 #include "Spell.h"
+#include "Upgrade.h"
 #include "../graphics/Animation.h"
 #include "../graphics/Sprite.h"
 #include "../loader/Interpreter.h"
@@ -17,6 +19,7 @@ using loader::Interpreter;
 using loader::TypeDescription;
 using map::Entity;
 using std::memset;
+using std::vector;
 
 
 namespace common {
@@ -63,12 +66,71 @@ void Hero::SubtractHealth(int amount) {
 int Hero::NextLevel() const {
        int levelOffset(Level() - 1);
        if (levelOffset < numLevels) {
-               return levelLadder[levelOffset] - Experience();
+               return levelLadder[levelOffset].Experience() - Experience();
        } else {
                return 0;
        }
 }
 
+void Hero::AddExperience(int exp, vector<Upgrade> &info) {
+       if (level > numLevels) {
+               // don't award any experience if at highest level
+               info.push_back(Upgrade(
+                               name, Upgrade::LEVEL_NEXT, NextLevel()));
+               return;
+       }
+       int remain = exp;
+       while (remain >= NextLevel()) {
+               const LevelUp &lup = levelLadder[level - 1];
+               int added = NextLevel();
+               experience += added;
+               remain -= added;
+               ++level;
+               maxHealth += lup.MaxHealth();
+               maxMana += lup.MaxMagic();
+               stats += lup;
+
+               info.push_back(Upgrade(name, Upgrade::LEVEL_UP, level));
+
+               if (lup.MaxHealth() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::MAX_HEALTH, lup.MaxHealth()));
+               }
+               if (lup.MaxMagic() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::MAX_MAGIC, lup.MaxMagic()));
+               }
+               if (lup.Attack() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::ATTACK, lup.Attack()));
+               }
+               if (lup.Defense() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::DEFENSE, lup.Defense()));
+               }
+               if (lup.Strength() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::STRENGTH, lup.Strength()));
+               }
+               if (lup.Agility() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::AGILITY, lup.Agility()));
+               }
+               if (lup.Intelligence() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::INTELLIGENCE, lup.Intelligence()));
+               }
+               if (lup.Gut() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::GUT, lup.Gut()));
+               }
+               if (lup.MagicResistance() > 0) {
+                       info.push_back(Upgrade(name, Upgrade::MAGIC_RESISTANCE, lup.MagicResistance()));
+               }
+
+               if (level > numLevels) {
+                       info.push_back(Upgrade(
+                                       name, Upgrade::LEVEL_NEXT, NextLevel()));
+                       return;
+               }
+       }
+       experience += remain;
+       info.push_back(Upgrade(
+                       name, Upgrade::LEVEL_NEXT, NextLevel()));
+}
+
 
 bool Hero::CanEquip(const Item &item) const {
        return useMask & item.HeroMask();
@@ -97,7 +159,7 @@ void Hero::CreateTypeDescription() {
        td.AddField("stats", FieldDescription(((char *)&h.stats) - ((char *)&h), Stats::TYPE_ID));
 
        td.AddField("level", FieldDescription(((char *)&h.level) - ((char *)&h), Interpreter::NUMBER_ID));
-       td.AddField("ladder", FieldDescription(((char *)&h.levelLadder) - ((char *)&h), Interpreter::NUMBER_ID).SetAggregate());
+       td.AddField("ladder", FieldDescription(((char *)&h.levelLadder) - ((char *)&h), LevelUp::TYPE_ID).SetAggregate());
 
        td.AddField("useMask", FieldDescription(((char *)&h.useMask) - ((char *)&h), Interpreter::NUMBER_ID));