]> git.localhorst.tv Git - l2e.git/blobdiff - src/common/Hero.h
put stat increments in level ladder
[l2e.git] / src / common / Hero.h
index 787241906a96c35a92d035691a6c02815b3d8a32..a0f1da47fc0af02833cc10f6bb00033d9de89afa 100644 (file)
@@ -3,7 +3,9 @@
 
 namespace common {
        class Item;
+       class LevelUp;
        class Spell;
+       class Upgrade;
 }
 namespace graphics {
        class Animation;
@@ -37,6 +39,19 @@ public:
                EQUIP_COUNT,
        };
 
+       enum UpgradeType {
+               UPGRADE_LVL,
+               UPGRADE_MHP,
+               UPGRADE_MMP,
+               UPGRADE_ATK,
+               UPGRADE_DFP,
+               UPGRADE_STR,
+               UPGRADE_AGL,
+               UPGRADE_INT,
+               UPGRADE_GUT,
+               UPGRADE_MGR,
+       };
+
        const char *Name() const { return name; }
 
        Uint16 MaxHealth() const { return maxHealth; }
@@ -60,6 +75,8 @@ public:
        int Experience() const { return experience; }
        int NextLevel() const;
 
+       void AddExperience(int, std::vector<Upgrade> &);
+
        bool CanEquip(const Item &) const;
        bool CanInvoke(const Spell &) const;
 
@@ -83,8 +100,9 @@ public:
        static void CreateTypeDescription();
        static void Construct(void *);
 
-// temporary setters
 public:
+       void SetMaxHealth(int h) { maxHealth = h; }
+       void SetHealth(int h) { health = h; }
        void AddSpell(Spell *s) { spells.push_back(s); }
 
 private:
@@ -99,7 +117,7 @@ private:
        int level;
        int experience;
 
-       int *levelLadder;
+       LevelUp *levelLadder;
        int numLevels;
 
        int useMask;