static void CreateTypeDescription();
static void Construct(void *);
-// temporary setters
public:
+ void SetMaxHealth(int h) { maxHealth = h; }
+ void SetHealth(int h) { health = h; }
void AddSpell(Spell *s) { spells.push_back(s); }
private:
}
-#endif /* COMMON_HERO_H_ */
+#endif