-/*
- * Ikari.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "Ikari.h"
+#include "TargetingMode.h"
+#include "../loader/Interpreter.h"
+#include "../loader/TypeDescription.h"
+
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
+
namespace common {
Ikari::Ikari()
: name("")
-, cost(0) {
+, cost(0)
+, isPhysical(false) {
+
+}
+
+
+void Ikari::CreateTypeDescription() {
+ Ikari i;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Ikari"));
+ td.SetDescription(
+ "Information of a single ikari attack.");
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Ikari));
+
+ td.AddField("name", FieldDescription(((char *)&i.name) - ((char *)&i), Interpreter::STRING_ID).SetReferenced().SetDescription("the attack's name"));
+ td.AddField("cost", FieldDescription(((char *)&i.cost) - ((char *)&i), Interpreter::NUMBER_ID).SetDescription("amount of ikari points needed and deducted for use"));
+ td.AddField("targets", FieldDescription(((char *)&i.targetingMode) - ((char *)&i), TargetingMode::TYPE_ID).SetDescription("how target selection is to be performed"));
+ td.AddField("type", FieldDescription(((char *)&i.isPhysical) - ((char *)&i), Interpreter::BOOLEAN_ID).SetDescription("if the attack is physical (true) or magical(false)"));
+}
+void Ikari::Construct(void *data) {
+ new (data) Ikari;
}
}