-/*
- * Ikari.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef COMMON_IKARI_H_
#define COMMON_IKARI_H_
// TODO: looks like Ikari and Spell have _quite_ a lot in common…
class Ikari {
+public:
+ static const int TYPE_ID = 302;
+
public:
Ikari();
void SetMagical() { isPhysical = false; }
void SetPhysical() { isPhysical = true; }
+ static void CreateTypeDescription();
+ static void Construct(void *);
+
private:
const char *name;
- Uint8 cost;
+ int cost;
TargetingMode targetingMode;
bool isPhysical;