]> git.localhorst.tv Git - l2e.git/blobdiff - src/common/Item.cpp
moved Hero and Stats to common
[l2e.git] / src / common / Item.cpp
index be22c6e77e3d7697a42f3fbd6c0cebd7180768ef..9a1a735ea1db2ff3c916cec81509575d243aeef2 100644 (file)
@@ -7,6 +7,11 @@
 
 #include "Item.h"
 
+#include "../loader/TypeDescription.h"
+
+using loader::FieldDescription;
+using loader::TypeDescription;
+
 namespace common {
 
 Item::Item()
@@ -14,13 +19,56 @@ Item::Item()
 , menuIcon(0)
 , chestIcon(0)
 , ikari(0)
+, attackAnimation(0)
 
 , value(0)
 , properties(0)
 
-, usability(0)
-, equipable(0) {
+, equipability(0)
+
+, mostUseful(false)
+, equipable(false)
+, cursed(false)
+, fruit(false)
+, scenario(false)
+, status(false)
+, battle(false) {
+
+}
+
+
+void Item::CreateTypeDescription() {
+       Item i;
+
+       int animationId(TypeDescription::GetTypeId("Animation"));
+       int boolId(TypeDescription::GetTypeId("Boolean"));
+       int ikariId(TypeDescription::GetTypeId("Ikari"));
+       int spriteId(TypeDescription::GetTypeId("Sprite"));
+       int stringId(TypeDescription::GetTypeId("String"));
+       int targetsId(TypeDescription::GetTypeId("TargetingMode"));
+
+       TypeDescription &td(TypeDescription::CreateOrGet("Item"));
+       td.SetConstructor(&Construct);
+       td.SetSize(sizeof(Item));
+
+       td.AddField("name", FieldDescription(((char *)&i.name) - ((char *)&i), stringId, true));
+       td.AddField("menuicon", FieldDescription(((char *)&i.menuIcon) - ((char *)&i), spriteId, true));
+
+       td.AddField("mostUseful", FieldDescription(((char *)&i.mostUseful) - ((char *)&i), boolId, false));
+       td.AddField("equipable", FieldDescription(((char *)&i.equipable) - ((char *)&i), boolId, false));
+       td.AddField("cursed", FieldDescription(((char *)&i.cursed) - ((char *)&i), boolId, false));
+       td.AddField("fruit", FieldDescription(((char *)&i.fruit) - ((char *)&i), boolId, false));
+       td.AddField("scenario", FieldDescription(((char *)&i.scenario) - ((char *)&i), boolId, false));
+       td.AddField("status", FieldDescription(((char *)&i.status) - ((char *)&i), boolId, false));
+       td.AddField("battle", FieldDescription(((char *)&i.battle) - ((char *)&i), boolId, false));
+
+       td.AddField("targets", FieldDescription(((char *)&i.targettingMode) - ((char *)&i), targetsId, false));
+       td.AddField("ikari", FieldDescription(((char *)&i.ikari) - ((char *)&i), ikariId, true));
+       td.AddField("attackanimation", FieldDescription(((char *)&i.attackAnimation) - ((char *)&i), animationId, true));
+}
 
+void Item::Construct(void *data) {
+       new (data) Item;
 }
 
 }