void SetName(const char *n) { name = n; }
void SetMenuIcon(const graphics::Sprite *icon) { menuIcon = icon; }
void SetUsableInBattle() { usability |= USABILITY_BATTLE; }
+ void SetTargettingMode(int m) { targettingMode = m; }
-private:
+public:
enum Usability {
USABILITY_MOST_USEFUL = 1,
USABILITY_EQUIPABLE = 2,