#ifndef COMMON_ITEM_H_
#define COMMON_ITEM_H_
+#include "fwd.h"
#include "HeroGroup.h"
#include "TargetingMode.h"
+#include "../graphics/fwd.h"
#include <SDL.h>
-namespace graphics {
- class Animation;
- class Sprite;
-}
-
namespace common {
-class Ikari;
-
class Item {
+public:
+ static const int TYPE_ID = 303;
+
public:
Item();