-/*
- * Spell.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "Spell.h"
#include "TargetingMode.h"
namespace common {
Spell::Spell()
-: name(""), value(0), cost(0), status(false), battle(false) {
+: name("")
+, value(0)
+, cost(0)
+, heroMask(0)
+, status(false)
+, battle(false) {
+
+}
+
+bool Spell::Less(const Spell *lhs, const Spell *rhs) {
+ // TODO: find out real spell sorting order
+ return lhs->Cost() < rhs->Cost();
}
td.SetSize(sizeof(Spell));
td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), Interpreter::STRING_ID).SetReferenced().SetDescription("the spell's name"));
- td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("Amount of magic points needed and deducted for invocation"));
+ td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("amount of magic points needed and deducted for invocation"));
td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), TargetingMode::TYPE_ID).SetDescription("how target selection is to be performed"));
+ td.AddField("heroMask", FieldDescription(((char *)&s.heroMask) - ((char *)&s), Interpreter::NUMBER_ID).SetDescription("which heroes can invoke this spell"));
td.AddField("status", FieldDescription(((char *)&s.status) - ((char *)&s), Interpreter::BOOLEAN_ID).SetDescription("if the spell can be used at the status screen"));
td.AddField("battle", FieldDescription(((char *)&s.battle) - ((char *)&s), Interpreter::BOOLEAN_ID).SetDescription("if the spell can be used in battle"));
}