void TargetingMode::CreateTypeDescription() {
TargetingMode t;
- TypeDescription &td(TypeDescription::CreateOrGet("TargetingMode"));
+ int boolId(TypeDescription::GetTypeId("Boolean"));
+ int numberId(TypeDescription::GetTypeId("Number"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("TargetingMode"));
+ td.SetDescription("Specifies how selection of a target (e.g. for a spell) is performed.");
+ td.SetConstructor(&Construct);
td.SetSize(sizeof(TargetingMode));
- // TODO: fields
+ td.AddField("faction", FieldDescription(((char *)&t.ally) - ((char *)&t), boolId).SetDescription("targetted faction; true for ally, false for enemy"));
+ td.AddField("mode", FieldDescription(((char *)&t.mode) - ((char *)&t), numberId).SetDescription("attack mode; 0 = all, 1 = multiple, 2 = single"));
+}
+
+void TargetingMode::Construct(void *data) {
+ new (data) TargetingMode;
}
}