virtual geometry::Vector<int> Offset(int frame) const { return geometry::Vector<int>(); }
protected:
- static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset);
+ static void AddFields(loader::TypeDescription &, const Animation &, std::ptrdiff_t offset, int boolId, int numberId, int spriteId);
private:
const Sprite *sprite;