]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/ColorFade.cpp
removed stupid file headers that eclipse put in
[l2e.git] / src / graphics / ColorFade.cpp
index 51fe973fd76989229c581d7186edd49dac8dcfb0..45cd6054ce1a810de47df3672da863e59dafad7f 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * ColorFade.cpp
- *
- *  Created on: Oct 7, 2012
- *      Author: holy
- */
-
 #include "ColorFade.h"
 
 #include "../app/Application.h"
@@ -16,38 +9,45 @@ using app::Input;
 namespace graphics {
 
 ColorFade::ColorFade(State *slave, Uint32 color, int duration, bool in, bool interactive)
-: ctrl(0)
-, slave(slave)
+: slave(slave)
 , blinds(0)
 , color(color)
 , duration(duration)
+, leadIn(0)
+, leadOut(0)
+, leadInDone(true)
+, fadeDone(false)
 , in(in)
 , interactive(interactive) {
 
 }
 
-void ColorFade::EnterState(Application &c, SDL_Surface *screen) {
-       timer = GraphicsTimers().StartCountdown(duration);
-       ctrl = &c;
+void ColorFade::OnEnterState(SDL_Surface *screen) {
+       if (leadIn > 0) {
+               timer = GraphicsTimers().StartCountdown(leadIn);
+       } else {
+               timer = GraphicsTimers().StartCountdown(duration);
+
+       }
 }
 
-void ColorFade::ExitState(Application &, SDL_Surface *screen) {
+void ColorFade::OnExitState(SDL_Surface *screen) {
        if (blinds) {
                SDL_FreeSurface(blinds);
                blinds = 0;
        }
 }
 
-void ColorFade::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void ColorFade::OnResumeState(SDL_Surface *screen) {
        UpdateBlinds(screen->w, screen->h);
 }
 
-void ColorFade::PauseState(Application &ctrl, SDL_Surface *screen) {
+void ColorFade::OnPauseState(SDL_Surface *screen) {
 
 }
 
 
-void ColorFade::Resize(int width, int height) {
+void ColorFade::OnResize(int width, int height) {
        slave->Resize(width, height);
        UpdateBlinds(width, height);
 }
@@ -62,10 +62,12 @@ void ColorFade::UpdateBlinds(int width, int height) {
 }
 
 Uint8 ColorFade::GetAlpha() const {
-       if (in) {
-               return timer.Remaining() * 255 / duration;
+       if (!leadInDone) {
+               return in ? 255 : 0;
+       } else if (!fadeDone) {
+               return (in ? timer.Remaining() : timer.Elapsed()) * 255 / duration;
        } else {
-               return timer.Elapsed() * 255 / duration;
+               return in ? 0 : 255;
        }
 }
 
@@ -75,7 +77,19 @@ void ColorFade::HandleEvents(const Input &input) {
                slave->HandleEvents(input);
        }
        if (timer.Finished()) {
-               ctrl->PopState();
+               if (!leadInDone) {
+                       leadInDone = true;
+                       timer = GraphicsTimers().StartCountdown(duration);
+               } else if (!fadeDone) {
+                       fadeDone = true;
+                       if (leadOut > 0) {
+                               timer = GraphicsTimers().StartCountdown(leadOut);
+                       } else {
+                               Ctrl().PopState();
+                       }
+               } else {
+                       Ctrl().PopState();
+               }
        }
 }