void ComplexAnimation::CreateTypeDescription() {
ComplexAnimation ca;
Animation *a(&ca);
- TypeDescription &td(TypeDescription::CreateOrGet("ComplexAnimation"));
-
- td.SetSize(sizeof(ComplexAnimation));
- td.AddSupertype(TypeDescription::GetTypeId("Animation"), ((char *)a) - ((char *)&ca));
+ int animationId(TypeDescription::GetTypeId("Animation"));
+ int boolId(TypeDescription::GetTypeId("Boolean"));
int frameId(TypeDescription::GetTypeId("ComplexAnimationFrame"));
+ int numberId(TypeDescription::GetTypeId("Number"));
+ int spriteId(TypeDescription::GetTypeId("Sprite"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
- td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), frameId, true, true));
+ TypeDescription &td(TypeDescription::CreateOrGet("ComplexAnimation"));
+ td.SetDescription("Complex animation type that supports per-frame disposition and non-linear sprite offset selection.");
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(ComplexAnimation));
+ td.AddSupertype(animationId, ((char *)a) - ((char *)&ca));
+
+ Animation::AddFields(td, ca, ((char *)a) - ((char *)&ca), boolId, numberId, spriteId);
+ td.AddField("frames", FieldDescription(((char *)&ca.frames) - ((char *)&ca), frameId).SetReferenced().SetAggregate().SetDescription("a variable number of frames"));
FrameProp fp;
- TypeDescription &ftd(TypeDescription::CreateOrGet("ComplexAnimationFrame"));
+ TypeDescription &ftd(TypeDescription::CreateOrGet("ComplexAnimationFrame"));
+ ftd.SetDescription("Information about how a frame of a complex animation should be rendered.");
ftd.SetSize(sizeof(FrameProp));
- int numberId(TypeDescription::GetTypeId("Number"));
- int vectorId(TypeDescription::GetTypeId("Vector"));
+ ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), numberId).SetDescription("the column of the sprite that will be drawn"));
+ ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), numberId).SetDescription("the row of the sprite that will be drawn"));
+ ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), vectorId).SetDescription("offset from the original drawing position"));
+}
- ftd.AddField("column", FieldDescription(((char *)&fp.col) - ((char *)&fp), numberId, false));
- ftd.AddField("row", FieldDescription(((char *)&fp.row) - ((char *)&fp), numberId, false));
- ftd.AddField("disposition", FieldDescription(((char *)&fp.disposition) - ((char *)&fp), vectorId, false));
+void ComplexAnimation::Construct(void *data) {
+ new (data) ComplexAnimation;
}
}