#include "Font.h"
+#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
#include <cmath>
using geometry::Vector;
using loader::FieldDescription;
+using loader::Interpreter;
using loader::TypeDescription;
using std::pow;
void Font::CreateTypeDescription() {
Font f;
- int numberId(TypeDescription::GetTypeId("Number"));
- int spriteId(TypeDescription::GetTypeId("Sprite"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("Font"));
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font"));
td.SetDescription(
"Simple font with fixed-width characters using a sprite for rendering.\n"
"Characters from strings are mapped as follows:\n"
td.SetConstructor(&Construct);
td.SetSize(sizeof(Font));
- td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
- td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId).SetDescription("offset of the column of the first character"));
- td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId).SetDescription("offset of the row of the first character"));
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character"));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character"));
}
void Font::Construct(void *data) {