int spriteId(TypeDescription::GetTypeId("Sprite"));
TypeDescription &td(TypeDescription::CreateOrGet("Font"));
+ td.SetDescription(
+ "Simple font with fixed-width characters using a sprite for rendering.\n"
+ "Characters from strings are mapped as follows:\n"
+ "<pre>sprite column = column offset + (character % 16)\n"
+ "sprite row = row offset + (character / 16)</pre>");
+ td.SetConstructor(&Construct);
td.SetSize(sizeof(Font));
- td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId, true));
- td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId, false));
- td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId, false));
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId).SetDescription("offset of the column of the first character"));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId).SetDescription("offset of the row of the first character"));
+}
+
+void Font::Construct(void *data) {
+ new (data) Font;
}
}