int CharWidth() const { return sprite->Width(); }
int CharHeight() const { return sprite->Height(); }
void DrawChar(char c, SDL_Surface *dest, const geometry::Vector<int> &position) const;
- void DrawString(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxChars = 0) const;
- void DrawStringRight(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxChars = 0) const;
+ void DrawString(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxWidth = 0) const;
+ void DrawStringRight(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxWidth = 0) const;
void DrawDigit(int d, SDL_Surface *dest, const geometry::Vector<int> &position) const;
void DrawNumber(int n, SDL_Surface *dest, const geometry::Vector<int> &position, int digits = 0) const;
void DrawNumberRight(int n, SDL_Surface *dest, const geometry::Vector<int> &position, int digits = 0) const;