public:
int CharWidth() const { return sprite->Width(); }
int CharHeight() const { return sprite->Height(); }
+ int StringWidth(const char *) const;
+ int StringHeight(const char *) const;
+
void DrawChar(char c, SDL_Surface *dest, const geometry::Vector<int> &position) const;
void DrawString(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxWidth = 0) const;
void DrawStringRight(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxWidth = 0) const;