int vectorId(TypeDescription::GetTypeId("Vector"));
TypeDescription &td(TypeDescription::CreateOrGet("Frame"));
+ td.SetDescription(
+ "A frame is basically a border + a background texture.\n"
+ "It splits an image into 3*3 parts where the edges are kept as is and the sides and the middle part are repeated as needed.");
td.SetConstructor(&Construct);
td.SetSize(sizeof(Frame));
- td.AddField("image", FieldDescription(((char *)&f.surface) - ((char *)&f), imageId, true));
- td.AddField("border", FieldDescription(((char *)&f.borderSize) - ((char *)&f), vectorId, false));
- td.AddField("repeat", FieldDescription(((char *)&f.repeatSize) - ((char *)&f), vectorId, false));
- td.AddField("offset", FieldDescription(((char *)&f.offset) - ((char *)&f), vectorId, false));
+ td.AddField("image", FieldDescription(((char *)&f.surface) - ((char *)&f), imageId).SetReferenced().SetDescription("the underlying graphic from which the frame parts are cut"));
+ td.AddField("border", FieldDescription(((char *)&f.borderSize) - ((char *)&f), vectorId).SetDescription("size of the border part, dimensions of top-left corner"));
+ td.AddField("repeat", FieldDescription(((char *)&f.repeatSize) - ((char *)&f), vectorId).SetDescription("size of the repeat part, dimensions of a single tile of the background texture"));
+ td.AddField("offset", FieldDescription(((char *)&f.offset) - ((char *)&f), vectorId).SetDescription("offset into the image where to start cutting, coordinates of the top-left corner on the image"));
}
void Frame::Construct(void *data) {