#include "Frame.h"
+#include "../loader/TypeDescription.h"
+
using geometry::Vector;
+using loader::FieldDescription;
+using loader::TypeDescription;
namespace graphics {
// TODO: maybe create a cache for frames?
void Frame::Draw(SDL_Surface *dest, const Vector<int> &position, int width, int height) const {
+ if (!surface) {
+ SDL_Rect rect;
+ rect.x = position.X();
+ rect.y = position.Y();
+ rect.w = width;
+ rect.h = height;
+ SDL_FillRect(dest, &rect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+ return;
+ }
// top-left corner
SDL_Rect srcRect;
srcRect.x = offset.X();
SDL_BlitSurface(surface, &srcRect, dest, &destRect);
}
+
+void Frame::CreateTypeDescription() {
+ Frame f;
+
+ int imageId(TypeDescription::GetTypeId("Image"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Frame"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Frame));
+
+ td.AddField("image", FieldDescription(((char *)&f.surface) - ((char *)&f), imageId, true));
+ td.AddField("border", FieldDescription(((char *)&f.borderSize) - ((char *)&f), vectorId, false));
+ td.AddField("repeat", FieldDescription(((char *)&f.repeatSize) - ((char *)&f), vectorId, false));
+ td.AddField("offset", FieldDescription(((char *)&f.offset) - ((char *)&f), vectorId, false));
+}
+
+void Frame::Construct(void *data) {
+ new (data) Frame;
+}
+
}