#ifndef GRAPHICS_FRAME_H_
#define GRAPHICS_FRAME_H_
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include <SDL.h>
int MinHeight() const { return 2 * BorderHeight(); }
int BorderWidth() const { return BorderSize().X(); }
int BorderHeight() const { return BorderSize().Y(); }
- const geometry::Vector<int> BorderSize() const { return borderSize; }
+ const math::Vector<int> BorderSize() const { return borderSize; }
int RepeatWidth() const { return RepeatSize().X(); }
int RepeatHeight() const { return RepeatSize().Y(); }
- const geometry::Vector<int> RepeatSize() const { return repeatSize; }
- void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int width, int height) const;
+ const math::Vector<int> RepeatSize() const { return repeatSize; }
+ void Draw(SDL_Surface *dest, const math::Vector<int> &position, int width, int height) const;
public:
void SetSurface(SDL_Surface *s) { surface = s; }
- void SetBorderSize(const geometry::Vector<int> &s) { borderSize = s; }
- void SetRepeatSize(const geometry::Vector<int> &s) { repeatSize = s; }
- void SetOffset(const geometry::Vector<int> &o) { offset = o; }
+ void SetBorderSize(const math::Vector<int> &s) { borderSize = s; }
+ void SetRepeatSize(const math::Vector<int> &s) { repeatSize = s; }
+ void SetOffset(const math::Vector<int> &o) { offset = o; }
static void CreateTypeDescription();
static void Construct(void *);
private:
SDL_Surface *surface;
- geometry::Vector<int> borderSize;
- geometry::Vector<int> repeatSize;
- geometry::Vector<int> offset;
+ math::Vector<int> borderSize;
+ math::Vector<int> repeatSize;
+ math::Vector<int> offset;
};