class Frame {
+public:
+ static const int TYPE_ID = 405;
+
public:
explicit Frame(SDL_Surface *s = 0, int borderWidth = 1, int borderHeight = 1, int repeatWidth = 1, int repeatHeight = 1, int xOffset = 0, int yOffset = 0)
: surface(s), borderSize(borderWidth, borderHeight), repeatSize(repeatWidth, repeatHeight), offset(xOffset, yOffset) { }
void SetOffset(const geometry::Vector<int> &o) { offset = o; }
static void CreateTypeDescription();
+ static void Construct(void *);
private:
SDL_Surface *surface;