]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Gauge.cpp
removed stupid file headers that eclipse put in
[l2e.git] / src / graphics / Gauge.cpp
index 042dc2704b4705e7c152926582ce85924f3ce0ee..7e20567eceab33dd606421012de24f1a8920550e 100644 (file)
-/*
- * Gauge.cpp
- *
- *  Created on: Aug 7, 2012
- *      Author: holy
- */
-
 #include "Gauge.h"
 
-using geometry::Point;
+#include "../loader/Interpreter.h"
+#include "../loader/TypeDescription.h"
+
+using geometry::Vector;
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
 
 namespace graphics {
 
-// TODO: add start and end "ignore" offsets
-void Gauge::Draw(SDL_Surface *dest, Point<int> position, int width, Uint8 level) const {
-       int fullWidth(width * level / 255);
+void Gauge::Draw(SDL_Surface *dest, const Vector<int> &position, int width, Uint8 fill) const {
        SDL_Rect srcRect, destRect;
 
+       int filledWidth = fill * (width - startWidth - endWidth) / 255;
+       int emptyWidth = (255 - fill) * (width - startWidth - endWidth) / 255;
+
+       if (!surface) {
+               destRect.x = position.X();
+               destRect.y = position.Y();
+               destRect.w = filledWidth + startWidth;
+               destRect.h = height;
+               SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0x00));
+               destRect.x += destRect.w;
+               destRect.w = emptyWidth + endWidth;
+               SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+               return;
+       }
+
        // start
+       srcRect.w = startWidth;
        srcRect.h = height;
        destRect.x = position.X();
        destRect.y = position.Y();
        // full part
-       if (fullWidth >= startWidth) { // completely filled
-               srcRect.x = fullX;
-               srcRect.y = fullY;
-               srcRect.w = startWidth;
+       if (fill == 0) {
+               srcRect.x = emptyOffset.X();
+               srcRect.y = emptyOffset.Y();
                SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-       } else if (fullWidth > 0) { // partially filled
-               srcRect.x = fullX;
-               srcRect.y = fullY;
-               srcRect.w = fullWidth;
-               SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-       }
-       // empty part
-       if (fullWidth == 0) { // completely empty
-               srcRect.x = emptyX;
-               srcRect.y = emptyY;
-               srcRect.w = startWidth;
-               SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-       } else if (fullWidth < startWidth) { // partially empty
-               srcRect.x = emptyX + fullWidth;
-               srcRect.y = emptyY;
-               srcRect.w = startWidth - fullWidth;
-               destRect.x = position.X() + fullWidth;
+       } else {
+               srcRect.x = fullOffset.X();
+               srcRect.y = fullOffset.Y();
                SDL_BlitSurface(surface, &srcRect, dest, &destRect);
        }
 
        destRect.x = position.X() + startWidth;
 
        // fill
-       if (fullWidth >= width - endWidth) { // completely filled
-               srcRect.x = fullX + startWidth;
-               srcRect.y = fullY;
-               srcRect.w = repeatWidth;
-               int fillWidth(width - startWidth - endWidth);
-               int fillCursor(0);
-               while (fillCursor < fillWidth) {
-                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-                       destRect.x += repeatWidth;
-                       fillCursor += repeatWidth;
-               }
-       } else if (fullWidth <= startWidth) { // completely empty
-               srcRect.x = emptyX + startWidth;
-               srcRect.y = emptyY;
-               srcRect.w = repeatWidth;
-               int fillWidth(width - startWidth - endWidth);
-               int fillCursor(0);
-               while (fillCursor < fillWidth) {
-                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-                       destRect.x += repeatWidth;
-                       fillCursor += repeatWidth;
-               }
-       } else { // partially filled/empty
-               srcRect.x = fullX + startWidth;
-               srcRect.y = fullY;
-               srcRect.w = repeatWidth;
-               int fillCursor(0);
-               while (fillCursor < fullWidth) {
-                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-                       destRect.x += repeatWidth;
-                       fillCursor += repeatWidth;
-               }
-               srcRect.x = emptyX + startWidth;
-               srcRect.y = emptyY;
-               int remaining(width - startWidth - endWidth);
-               while (fillCursor < remaining) {
-                       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-                       destRect.x += repeatWidth;
-                       fillCursor += repeatWidth;
-               }
-       }
-
-       // end
-       // full part
-       if (fullWidth >= width) { // completely filled
-               srcRect.x = fullX + startWidth + repeatWidth;
-               srcRect.y = fullY;
-               srcRect.w = endWidth;
+       srcRect.x = fullOffset.X() + startWidth;
+       srcRect.y = fullOffset.Y();
+       srcRect.w = repeatWidth;
+       while (filledWidth > repeatWidth) {
                SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-       } else if (fullWidth > (width - endWidth)) { // partially filled
-               srcRect.x = fullX + startWidth + repeatWidth;
-               srcRect.y = fullY;
-               srcRect.w = endWidth - width + fullWidth;
+               destRect.x += repeatWidth;
+               filledWidth -= repeatWidth;
+       }
+       srcRect.x = emptyOffset.X() + startWidth;
+       srcRect.y = emptyOffset.Y();
+       while (emptyWidth > repeatWidth) {
                SDL_BlitSurface(surface, &srcRect, dest, &destRect);
+               destRect.x += repeatWidth;
+               emptyWidth -= repeatWidth;
        }
-       // empty part
-       if (fullWidth <= width - endWidth) { // completely empty
-               srcRect.x = emptyX + startWidth + repeatWidth;
-               srcRect.y = emptyY;
-               srcRect.w = startWidth;
+
+       // end
+       srcRect.w = endWidth;
+       if (fill == 255) {
+               srcRect.x = fullOffset.X() + startWidth + repeatWidth;
+               srcRect.y = fullOffset.Y();
                SDL_BlitSurface(surface, &srcRect, dest, &destRect);
-       } else if (fullWidth > (width - endWidth) && fullWidth < width) { // partially empty
-               srcRect.x = emptyX + startWidth + repeatWidth + fullWidth - width + endWidth;
-               srcRect.y = emptyY;
-               srcRect.w = width - fullWidth;
-               destRect.x = position.X() + fullWidth;
+       } else {
+               srcRect.x = emptyOffset.X() + startWidth + repeatWidth;
+               srcRect.y = emptyOffset.Y();
                SDL_BlitSurface(surface, &srcRect, dest, &destRect);
        }
 
 }
 
+
+void Gauge::CreateTypeDescription() {
+       Gauge g;
+
+       TypeDescription &td(TypeDescription::Create(TYPE_ID, "Gauge"));
+       td.SetDescription(
+                       "Gauges display a percentage by filling the left part different than the right.\n"
+                       "The fill level is only mapped with repeat.\n"
+                       "Start is filled if the level in greater than zero, end is filled if the level is at its maximum.");
+       td.SetConstructor(&Construct);
+       td.SetSize(sizeof(Gauge));
+
+       td.AddField("image", FieldDescription(((char *)&g.surface) - ((char *)&g), Interpreter::IMAGE_ID).SetReferenced().SetDescription("the underlying graphic from which the gauge parts are cut"));
+       td.AddField("full", FieldDescription(((char *)&g.fullOffset) - ((char *)&g), Interpreter::VECTOR_ID).SetDescription("top-left corner of the filled gauge"));
+       td.AddField("empty", FieldDescription(((char *)&g.emptyOffset) - ((char *)&g), Interpreter::VECTOR_ID).SetDescription("top-left corner of the empty gauge"));
+       td.AddField("height", FieldDescription(((char *)&g.height) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("height of the gauges"));
+       td.AddField("start", FieldDescription(((char *)&g.startWidth) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("width of the start part"));
+       td.AddField("repeat", FieldDescription(((char *)&g.repeatWidth) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("width of the repeat part"));
+       td.AddField("end", FieldDescription(((char *)&g.endWidth) - ((char *)&g), Interpreter::NUMBER_ID).SetDescription("width of the end part"));
+}
+
+void Gauge::Construct(void *data) {
+       new (data) Gauge;
+}
+
 }