-/*
- * Gauge.h
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#ifndef GRAPHICS_GAUGE_H_
#define GRAPHICS_GAUGE_H_
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include <SDL.h>
class Gauge {
+ public:
+ static const int TYPE_ID = 406;
+
public:
explicit Gauge(SDL_Surface *s = 0, int fullX = 0, int fullY = 0, int emptyX = 0, int emptyY = 0, int height = 1, int startWidth = 0, int repeatWidth = 1, int endWidth = 0)
: surface(s), fullOffset(fullX, fullY), emptyOffset(emptyX, emptyY), height(height), startWidth(startWidth), repeatWidth(repeatWidth), endWidth(endWidth) { }
public:
int MinWidth() const { return startWidth + endWidth; }
int Height() const { return height; }
- void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int width, Uint8 fill) const;
+ void Draw(SDL_Surface *dest, const math::Vector<int> &position, int width, Uint8 fill) const;
public:
void SetSurface(SDL_Surface *s) { surface = s; }
- void SetFullOffset(const geometry::Vector<int> &o) { fullOffset = o; }
- void SetEmptyOffset(const geometry::Vector<int> &o) { emptyOffset = o; }
+ void SetFullOffset(const math::Vector<int> &o) { fullOffset = o; }
+ void SetEmptyOffset(const math::Vector<int> &o) { emptyOffset = o; }
void SetHeight(int h) { height = h; }
void SetStartWidth(int w) { startWidth = w; }
void SetRepeatWidth(int w) { repeatWidth = w; }
private:
SDL_Surface *surface;
- geometry::Vector<int> fullOffset;
- geometry::Vector<int> emptyOffset;
+ math::Vector<int> fullOffset;
+ math::Vector<int> emptyOffset;
int height;
int startWidth;
int repeatWidth;