]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Menu.h
added menu cursor animations
[l2e.git] / src / graphics / Menu.h
index e42f24e0cfcf7334777f99616aaa6fa34c44b990..19ad9071541ebbac673d8b6f97b89c0647e3a3d8 100644 (file)
@@ -1,18 +1,17 @@
-/*
- * Menu.h
- *
- *  Created on: Aug 8, 2012
- *      Author: holy
- */
-
 #ifndef GRAPHICS_MENU_H_
 #define GRAPHICS_MENU_H_
 
+namespace app {
+       class Application;
+       class State;
+}
+
+#include "Animation.h"
 #include "Font.h"
-#include "fwd.h"
 #include "Sprite.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
 
+#include <algorithm>
 #include <vector>
 #include <SDL.h>
 
@@ -24,6 +23,9 @@ struct MenuProperties {
        const Font *font;
        const Font *disabledFont;
        const Sprite *cursor;
+       const Sprite *selectedCursor;
+       const Animation *cursorAnimation;
+       const Animation *selectedCursorAnimation;
        int charsPerEntry;
        int rows;
        int rowGap;
@@ -33,16 +35,18 @@ struct MenuProperties {
        int charsPerNumber;
        int charsPerAdditionalText;
        int additionalTextGap;
+       int thirdColumnHack;
        char delimiter;
        bool wrapX;
        bool wrapY;
 
        MenuProperties()
-       : font(0), disabledFont(0), cursor(0)
+       : font(0), disabledFont(0), cursor(0), selectedCursor(0)
+       , cursorAnimation(0), selectedCursorAnimation(0)
        , charsPerEntry(0), rows(1), rowGap(0)
        , iconSpace(0), cols(1), colGap(0)
        , charsPerNumber(0), charsPerAdditionalText(0)
-       , additionalTextGap(0), delimiter(':')
+       , additionalTextGap(0), thirdColumnHack(0), delimiter(':')
        , wrapX(false), wrapY(false) { }
 
        static void CreateTypeDescription();
@@ -59,6 +63,14 @@ public:
        Menu(const MenuProperties &);
 
 public:
+       void SetInactive() { state = STATE_INACTIVE; }
+       void SetActive() { state = STATE_ACTIVE; }
+       void SetSelected() { state = STATE_SELECTED; }
+       void SetDualSelection() { state = STATE_DUAL; secondarySelection = selected; }
+       bool IsActive() const { return state == STATE_ACTIVE; }
+       bool HasSelected() const { return state == STATE_SELECTED; }
+       bool InDualMode() const { return state == STATE_DUAL; }
+
        int Width() const;
        int Height() const;
        int ColWidth() const;
@@ -71,12 +83,22 @@ public:
        int SelectedNumber() const { return entries[selected].number; }
        bool SelectedIsEnabled() const { return entries[selected].enabled; }
 
+       T &SecondarySelection() { return entries[secondarySelection].value; }
+       const T &SecondarySelection() const { return entries[secondarySelection].value; }
+       const char *SecondaryTitle() const { return entries[secondarySelection].title; }
+       int SecondaryNumber() const { return entries[secondarySelection].number; }
+       bool SecondaryIsEnabled() const { return entries[secondarySelection].enabled; }
+
+       void SwapSelected() { SwapEntriesAt(selected, secondarySelection); }
+       void SwapEntriesAt(int lhs, int rhs) { std::swap(entries[lhs], entries[rhs]); }
+
        void NextItem();
        void PreviousItem();
        void NextRow();
        void PreviousRow();
        void SelectIndex(int index);
        int SelectedIndex() const { return selected; }
+       int SecondaryIndex() const { return secondarySelection; }
        bool IsSelected(int index) const { return index == selected; }
 
        int EntryCount() const { return entries.size(); }
@@ -89,13 +111,21 @@ public:
        void Enable(int index) { entries[index].enabled = true; }
        void Reserve(int n) { entries.reserve(n); }
        void Clear() { entries.clear(); }
+       void ClearEntry(int at) { entries[at] = Entry(0, T(), false); }
+
+       void StartAnimation(app::Application &ctrl);
+       void StartAnimation(app::State &ctrl);
+       void StopAnimation();
 
-       void Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const;
+       void Draw(SDL_Surface *dest, const math::Vector<int> &position) const;
 
 private:
        int GetRow(int index) const { return index / cols; }
        int GetCol(int index) const { return index % cols; }
 
+       void DrawCursor(SDL_Surface *, const math::Vector<int> &) const;
+       void DrawSelectedCursor(SDL_Surface *, const math::Vector<int> &) const;
+
 private:
        struct Entry {
                Entry(const char *title, const T &value, bool enabled = true, const Sprite *icon = 0, int number = 0, const char *additionalText = 0)
@@ -107,9 +137,19 @@ private:
                T value;
                bool enabled;
        };
+       AnimationRunner animation;
+       AnimationRunner selectedAnimation;
        std::vector<Entry> entries;
        int selected;
+       int secondarySelection;
        int topRow;
+       enum State {
+               STATE_INACTIVE,
+               STATE_ACTIVE,
+               STATE_SELECTED,
+               STATE_DUAL,
+       };
+       State state;
 
 };
 
@@ -118,15 +158,21 @@ template<class T>
 Menu<T>::Menu()
 : MenuProperties()
 , selected(0)
-, topRow(0) {
+, secondarySelection(0)
+, topRow(0)
+, state(STATE_ACTIVE) {
 
 }
 
 template<class T>
 Menu<T>::Menu(const MenuProperties &p)
 : MenuProperties(p)
+, animation(cursorAnimation)
+, selectedAnimation(selectedCursorAnimation)
 , selected(0)
-, topRow(0) {
+, secondarySelection(0)
+, topRow(0)
+, state(STATE_ACTIVE) {
 
 }
 
@@ -204,52 +250,123 @@ void Menu<T>::SelectIndex(int index) {
 
 
 template<class T>
-void Menu<T>::Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const {
+void Menu<T>::StartAnimation(app::Application &ctrl) {
+       if (cursorAnimation) {
+               animation.Start(ctrl);
+       }
+       if (selectedCursorAnimation) {
+               selectedAnimation.Start(ctrl);
+       }
+}
+
+template<class T>
+void Menu<T>::StartAnimation(app::State &ctrl) {
+       if (cursorAnimation) {
+               animation.Start(ctrl);
+       }
+       if (selectedCursorAnimation) {
+               selectedAnimation.Start(ctrl);
+       }
+}
+
+template<class T>
+void Menu<T>::StopAnimation() {
+       animation.Stop();
+       selectedAnimation.Stop();
+}
+
+
+template<class T>
+void Menu<T>::Draw(SDL_Surface *dest, const math::Vector<int> &position) const {
        int start(topRow * cols);
        int slots(rows * cols);
        int items(entries.size() - start);
        int end(start + (items < slots ? items : slots));
        for (int i(0), count(end - start); i < count; ++i) {
                if (!entries[start + i].title) continue;
-               geometry::Vector<int> iconOffset(
+               math::Vector<int> iconOffset(
                                (i % cols) * (ColWidth() + colGap),
                                (i / cols) * RowHeight());
 
-               // Third column hack!
-               // This fixes the position of the "DROP" item in the inventory menu.
-               if (i % cols == 2) {
-                       iconOffset += geometry::Vector<int>(font->CharWidth(), 0);
+               // This fixes the position of the third column of the inventory and capsule menus.
+               if (thirdColumnHack && i % cols == 2) {
+                       iconOffset += math::Vector<int>(font->CharWidth() * thirdColumnHack, 0);
                }
 
                if (entries[start + i].icon) {
                        entries[start + i].icon->Draw(dest, position + iconOffset);
                }
-               geometry::Vector<int> textOffset(iconOffset.X() + iconSpace, iconOffset.Y());
+               math::Vector<int> textOffset(iconOffset.X() + iconSpace, iconOffset.Y());
                const Font *usedFont(entries[start + i].enabled ? font : disabledFont);
                usedFont->DrawString(entries[start + i].title, dest, position + textOffset, charsPerEntry);
 
-               textOffset += geometry::Vector<int>(charsPerEntry * usedFont->CharWidth(), 0);
+               textOffset += math::Vector<int>(charsPerEntry * usedFont->CharWidth(), 0);
 
                if (charsPerAdditionalText) {
-                       textOffset += geometry::Vector<int>(additionalTextGap, 0);
+                       textOffset += math::Vector<int>(additionalTextGap, 0);
                        if (entries[start + i].additionalText) {
                                usedFont->DrawString(entries[start + i].additionalText, dest, position + textOffset, charsPerAdditionalText);
                        }
-                       textOffset += geometry::Vector<int>(charsPerAdditionalText * usedFont->CharWidth(), 0);
+                       textOffset += math::Vector<int>(charsPerAdditionalText * usedFont->CharWidth(), 0);
                }
 
                if (charsPerNumber) {
                        usedFont->DrawChar(delimiter, dest, position + textOffset);
-                       textOffset += geometry::Vector<int>(usedFont->CharWidth(), 0);
+                       textOffset += math::Vector<int>(usedFont->CharWidth(), 0);
                        usedFont->DrawNumber(entries[start + i].number, dest, position + textOffset, charsPerNumber);
                }
        }
-       geometry::Vector<int> cursorOffset(
+       math::Vector<int> cursorOffset(
                        (selected % cols) * (ColWidth() + colGap) - cursor->Width(),
                        ((selected - start) / cols) * RowHeight());
-       cursor->Draw(dest, position + cursorOffset);
+       // This fixes the position of the third column of the inventory and capsule menus.
+       if (thirdColumnHack && selected % cols == 2) {
+               cursorOffset += math::Vector<int>(font->CharWidth() * thirdColumnHack, 0);
+       }
+       switch (state) {
+               case STATE_INACTIVE:
+                       break;
+               case STATE_ACTIVE:
+                       DrawCursor(dest, position + cursorOffset);
+                       break;
+               case STATE_SELECTED:
+                       DrawSelectedCursor(dest, position + cursorOffset);
+                       break;
+               case STATE_DUAL:
+                       DrawCursor(dest, position + cursorOffset
+                                       - math::Vector<int>(selectedCursor->Width(), 0));
+                       if (secondarySelection >= start && secondarySelection <= end) {
+                               math::Vector<int> secondaryOffset(
+                                               (secondarySelection % cols) * (ColWidth() + colGap) - cursor->Width(),
+                                               ((secondarySelection - start) / cols) * RowHeight());
+                               DrawSelectedCursor(dest, position + secondaryOffset);
+                       }
+                       break;
+       }
+}
+
+template<class T>
+void Menu<T>::DrawCursor(
+               SDL_Surface *dest,
+               const math::Vector<int> &position) const {
+       if (animation.Running()) {
+               animation.Draw(dest, position);
+       } else {
+               cursor->Draw(dest, position);
+       }
+}
+
+template<class T>
+void Menu<T>::DrawSelectedCursor(
+               SDL_Surface *dest,
+               const math::Vector<int> &position) const {
+       if (selectedAnimation.Running()) {
+               selectedAnimation.Draw(dest, position);
+       } else {
+               selectedCursor->Draw(dest, position);
+       }
 }
 
 }
 
-#endif /* GRAPHICS_MENU_H_ */
+#endif