#define GRAPHICS_MENU_H_
#include "Font.h"
+#include "fwd.h"
#include "Sprite.h"
-#include "../geometry/operators.h"
-#include "../geometry/Point.h"
#include "../geometry/Vector.h"
#include <vector>
namespace graphics {
-class Sprite;
+struct MenuProperties {
+ static const int TYPE_ID = 407;
+
+ const Font *font;
+ const Font *disabledFont;
+ const Sprite *cursor;
+ const Sprite *selectedCursor;
+ int charsPerEntry;
+ int rows;
+ int rowGap;
+ int iconSpace;
+ int cols;
+ int colGap;
+ int charsPerNumber;
+ int charsPerAdditionalText;
+ int additionalTextGap;
+ char delimiter;
+ bool wrapX;
+ bool wrapY;
+
+ MenuProperties()
+ : font(0), disabledFont(0), cursor(0), selectedCursor(0)
+ , charsPerEntry(0), rows(1), rowGap(0)
+ , iconSpace(0), cols(1), colGap(0)
+ , charsPerNumber(0), charsPerAdditionalText(0)
+ , additionalTextGap(0), delimiter(':')
+ , wrapX(false), wrapY(false) { }
+
+ static void CreateTypeDescription();
+ static void Construct(void *);
+
+};
-// TODO: animation when top row changes
template<class T>
-class Menu {
+class Menu
+: private MenuProperties {
public:
Menu();
- Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap = 0, int iconSpace = 0, int cols = 1, int colGap = 0, int charsPerNumber = 0, char delimiter = ':', int charsPerAdditionalText = 0, int additionalTextGap = 0);
+ Menu(const MenuProperties &);
public:
+ void SetInactive() { state = STATE_INACTIVE; }
+ void SetActive() { state = STATE_ACTIVE; }
+ void SetSelected() { state = STATE_SELECTED; }
+ bool IsActive() const { return state == STATE_ACTIVE; }
+ bool HasSelected() const { return state == STATE_SELECTED; }
+
int Width() const;
int Height() const;
int ColWidth() const;
void Reserve(int n) { entries.reserve(n); }
void Clear() { entries.clear(); }
- void Draw(SDL_Surface *dest, const geometry::Point<int> &position) const;
+ void Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const;
private:
int GetRow(int index) const { return index / cols; }
T value;
bool enabled;
};
- const Font *font;
- const Font *disabledFont;
- const Sprite *cursor;
std::vector<Entry> entries;
- int charsPerEntry;
- int rows;
- int rowGap;
- int iconSpace;
- int cols;
- int colGap;
int selected;
int topRow;
- int charsPerNumber;
- int charsPerAdditionalText;
- int additionalTextGap;
- char delimiter;
+ enum State {
+ STATE_INACTIVE,
+ STATE_ACTIVE,
+ STATE_SELECTED,
+ };
+ State state;
};
template<class T>
Menu<T>::Menu()
-: font(0)
-, disabledFont(0)
-, cursor(0)
-, charsPerEntry(0)
-, rows(0)
-, rowGap(0)
-, iconSpace(0)
-, cols(0)
-, colGap(0)
+: MenuProperties()
, selected(0)
, topRow(0)
-, charsPerNumber(0)
-, charsPerAdditionalText(0)
-, additionalTextGap(0)
-, delimiter(':') {
+, state(STATE_ACTIVE) {
}
template<class T>
-Menu<T>::Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap, int iconSpace, int cols, int colGap, int charsPerNumber, char delimiter, int charsPerAdditionalText, int additionalTextGap)
-: font(font)
-, disabledFont(disabledFont ? disabledFont : font)
-, cursor(cursor)
-, charsPerEntry(charsPerEntry)
-, rows(rows)
-, rowGap(rowGap)
-, iconSpace(iconSpace)
-, cols(cols)
-, colGap(colGap)
+Menu<T>::Menu(const MenuProperties &p)
+: MenuProperties(p)
, selected(0)
, topRow(0)
-, charsPerNumber(charsPerNumber)
-, charsPerAdditionalText(charsPerAdditionalText)
-, additionalTextGap(additionalTextGap)
-, delimiter(delimiter) {
+, state(STATE_ACTIVE) {
}
template<class T>
void Menu<T>::NextItem() {
- SelectIndex(selected + 1);
+ int index(selected + 1);
+ if (wrapX && index % cols == 0) {
+ index -= cols;
+ }
+ SelectIndex(index);
}
template<class T>
void Menu<T>::PreviousItem() {
- SelectIndex(selected - 1);
+ int index(selected - 1);
+ if (wrapX && selected % cols == 0) {
+ index += cols;
+ }
+ SelectIndex(index);
}
template<class T>
void Menu<T>::NextRow() {
- SelectIndex(selected + cols);
+ int index(selected + cols);
+ if (wrapY && index >= int(entries.size())) {
+ index -= entries.size();
+ }
+ SelectIndex(index);
}
template<class T>
void Menu<T>::PreviousRow() {
- SelectIndex(selected - cols);
+ int index(selected - cols);
+ if (wrapY && index < 0) {
+ index += entries.size();
+ }
+ SelectIndex(index);
}
template<class T>
template<class T>
-void Menu<T>::Draw(SDL_Surface *dest, const geometry::Point<int> &position) const {
+void Menu<T>::Draw(SDL_Surface *dest, const geometry::Vector<int> &position) const {
int start(topRow * cols);
int slots(rows * cols);
int items(entries.size() - start);
geometry::Vector<int> iconOffset(
(i % cols) * (ColWidth() + colGap),
(i / cols) * RowHeight());
+
+ // Third column hack!
+ // This fixes the position of the "DROP" item in the inventory menu.
+ if (i % cols == 2) {
+ iconOffset += geometry::Vector<int>(font->CharWidth(), 0);
+ }
+
if (entries[start + i].icon) {
entries[start + i].icon->Draw(dest, position + iconOffset);
}
if (charsPerNumber) {
usedFont->DrawChar(delimiter, dest, position + textOffset);
textOffset += geometry::Vector<int>(usedFont->CharWidth(), 0);
- usedFont->DrawNumber(entries[start + i].number, dest, position + textOffset);
+ usedFont->DrawNumber(entries[start + i].number, dest, position + textOffset, charsPerNumber);
}
}
geometry::Vector<int> cursorOffset(
(selected % cols) * (ColWidth() + colGap) - cursor->Width(),
((selected - start) / cols) * RowHeight());
- cursor->Draw(dest, position + cursorOffset);
+ switch (state) {
+ case STATE_INACTIVE:
+ break;
+ case STATE_ACTIVE:
+ cursor->Draw(dest, position + cursorOffset);
+ break;
+ case STATE_SELECTED:
+ selectedCursor->Draw(dest, position + cursorOffset);
+ break;
+ }
}
}