#include "SimpleAnimation.h"
+#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
using loader::FieldDescription;
+using loader::Interpreter;
using loader::TypeDescription;
namespace graphics {
SimpleAnimation sa;
Animation *a(&sa);
- int animationId(TypeDescription::GetTypeId("Animation"));
- int boolId(TypeDescription::GetTypeId("Boolean"));
- int numberId(TypeDescription::GetTypeId("Number"));
- int spriteId(TypeDescription::GetTypeId("Sprite"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("SimpleAnimation"));
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "SimpleAnimation"));
+ td.SetDescription("An animation that uses a fixed column and increasing row of a sprite based on the frame number.");
td.SetConstructor(&Construct);
td.SetSize(sizeof(SimpleAnimation));
- td.AddSupertype(animationId, ((char *)a) - ((char *)&sa));
+ td.AddSupertype(Animation::TYPE_ID, ((char *)a) - ((char *)&sa));
- Animation::AddFields(td, sa, ((char *)a) - ((char *)&sa), boolId, numberId, spriteId);
- td.AddField("framecount", FieldDescription(((char *)&sa.numFrames) - ((char *)&sa), numberId, false));
- td.AddField("col", FieldDescription(((char *)&sa.col) - ((char *)&sa), numberId, false));
- td.AddField("row", FieldDescription(((char *)&sa.row) - ((char *)&sa), numberId, false));
+ Animation::AddFields(td, sa, ((char *)a) - ((char *)&sa));
+ td.AddField("framecount", FieldDescription(((char *)&sa.numFrames) - ((char *)&sa), Interpreter::NUMBER_ID).SetDescription("number of frames of a single run"));
+ td.AddField("col", FieldDescription(((char *)&sa.col) - ((char *)&sa), Interpreter::NUMBER_ID).SetDescription("the column of the sprite to draw from"));
+ td.AddField("row", FieldDescription(((char *)&sa.row) - ((char *)&sa), Interpreter::NUMBER_ID).SetDescription("the row of the sprite of the first frame"));
}
void SimpleAnimation::Construct(void *data) {