]> git.localhorst.tv Git - l2e.git/blobdiff - src/graphics/Sprite.cpp
added ugly fallback for missing sprite surfaces
[l2e.git] / src / graphics / Sprite.cpp
index 67deeefbbfb67edb69435069b5485636bc2295f3..5b974bd3817ed3ed97b89c1879fc0595ec80b78f 100644 (file)
@@ -7,19 +7,33 @@
 
 #include "Sprite.h"
 
+using geometry::Point;
+
 namespace graphics {
 
-void Sprite::Draw(SDL_Surface *dest, int x, int y, int col, int row) const {
+void Sprite::Draw(SDL_Surface *dest, Point<int> position, int col, int row) const {
        SDL_Rect srcRect, destRect;
        srcRect.x = col * Width();
        srcRect.y = row * Height();
        srcRect.w = Width();
        srcRect.h = Height();
-       destRect.x = x;
-       destRect.y = y;
+       destRect.x = position.X();
+       destRect.y = position.Y();
        destRect.w = Width();
        destRect.h = Height();
-       SDL_BlitSurface(surface, &srcRect, dest, &destRect);
+       if (surface) {
+               SDL_BlitSurface(surface, &srcRect, dest, &destRect);
+       } else {
+               bool red(true);
+               while (destRect.w > 1 && destRect.h > 1) {
+                       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, red ? 0xFF : 0, 0, 0));
+                       ++destRect.x;
+                       ++destRect.y;
+                       destRect.w -= 2;
+                       destRect.h -= 2;
+                       red = !red;
+               }
+       }
 }
 
 }